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Polygon2D

Class full path: NemAll_Python_Geometry.Polygon2D

Bases: PolyPoints2D

Representation class for 2D Polygon

For constructing a polygon from a bunch of points, the following rules must be fulfilled: This class does not 'auto-close' polygons. A quadratic shape with '4' edges has to be defined by passing 5 points to a constructor. For such an object, the Count() method will return '5' accordingly. The orientation of points must be monotonous. It can be either clockwise or counter-clockwise. The polygon must not self-intersect itself. You can create instances of polygons that self-intersects or have alternating orientation, but in those cases some methods will report errors, throw or return wrong calculation results.

Each polygon is compound from one or more components. Component is a loop. Component represent solid element or hole element, it depend on orientation of loop (counter-clockwise is solid element, clockwise is hole). When polygon is created from more compounds, then each compound must be closed (first and last point are equal) and first and last point of hole polygon are equal too.

For better polygon creation you can use Builder::Polygon2DBuilder class.

Functions

CreateRectangle(leftBottom, rightTop) staticmethod

Create a rectangle

Parameters:

Name Type Description Default
leftBottom Point2D

Left bottom point

required
rightTop Point2D

Right top point

required

Returns:

Type Description
Polygon2D

Polygon of the rectangle

GetSegments()

Get polygon segments

Returns:

Type Description
eGeometryErrorCode

error code

List[Line2D]

vector of polygon segments

IsValid()

Check if the polygon is valid ( has at least 3 points )

For additional point validation use Validate.

Returns:

Type Description
bool

true if is valid

Normalize(normalizeType=DEFAULT_NORM_TYPE, extra_smooth=False)

Normalize Polygon2D.

Using huge old algorithm, adding points at line crossings, reorganizing the lines, correcting gaps, ... This method is checked and throwing Exception when error occurs.

Parameters:

Name Type Description Default
normalizeType ePolygonNormalizeType

type of Polygon2D normalization

DEFAULT_NORM_TYPE
extra_smooth bool

Including extra smooth: true/false

False

NormalizeNoThrow(normalizeType=DEFAULT_NORM_TYPE, extra_smooth=False)

Normalize Polygon2D.

Same as Normalize, but method doesn't throw exception, just return error code

Parameters:

Name Type Description Default
normalizeType ePolygonNormalizeType

type of Polygon2D normalization

DEFAULT_NORM_TYPE
extra_smooth bool

Including extra smooth: true/false

False

Returns:

Type Description
object

Error code (eOK, eAllocError, eStructuralError)

Reverse()

Reverse the point order in polygon, separatelly for every subpolygon

__eq__(polygon2)

Equal operator

Parameters:

Name Type Description Default
polygon2 Polygon2D

Second polygon

required

Returns:

Type Description
bool

Polyline3D are equal

__iadd__(point)

Addition assignment operator

Parameters:

Name Type Description Default
point Point2D

Point which will be added

required

Returns:

Type Description
Polygon2D

Reference to polygon

__init__ overload

__init__()

initialize

__init__(pntList)

Constructor with an initializer list

Parameters:

Name Type Description Default
pntList List

Point list

required
__init__(polygon)

Copy constructor.

Parameters:

Name Type Description Default
polygon Polygon2D

Polygon which will be copied

required

__ne__(polygon2)

Not equal operator

Parameters:

Name Type Description Default
polygon2 Polygon2D

Second polygon

required

Returns:

Type Description
bool

Polyline3D are equal

__repr__()

Convert to string