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BaseInteractor

Implementation of the interactor base class

BaseInteractor

Canonical path: BaseInteractor.BaseInteractor

Bases: ABC

base class for a PythonPart interactor

script_object_interactor property writable

script_object_interactor: BaseScriptObjectInteractor | None

get the script object interactor

Returns:

InteractorInputMode

Canonical path: BaseInteractor.BaseInteractor.InteractorInputMode

Bases: IntEnum

definition of the interactor modes

__init__ abstractmethod

__init__(
    coord_input: CoordinateInput,
    pyp_path: str,
    global_str_table_service: StringTableService,
    build_ele_list: list[BuildingElement],
    build_ele_composite: BuildingElementComposite,
    control_props_list: list[BuildingElementControlProperties],
    modify_uuid_list: list[str],
)

Constructor

Parameters:

  • coord_input (CoordinateInput) –

    coordinate input

  • pyp_path (str) –

    path of the pyp file

  • global_str_table_service (StringTableService) –

    global string table service for default strings

  • build_ele_list (list[BuildingElement]) –

    list with the building elements containing parameter properties

  • build_ele_composite (BuildingElementComposite) –

    building element composite

  • control_props_list (list[BuildingElementControlProperties]) –

    control properties list

  • modify_uuid_list (list[str]) –

    UUIDs of the existing elements in the modification mode

execute_load_favorite

execute_load_favorite(_file_name: str) -> None

Handles the execute load favorite event.

This event is triggered after pressing "Load favorite" button in the property palette and selecting the favorite file in the file dialog

Implementing this method is necessary only, when the load/save/restore favorite buttons are shown in the property palette, i.e. when the tag ShowFavoriteButtons in the .pyp file is set to True

Parameters:

  • _file_name (str) –

    full path and name of the selected favorite file

execute_save_favorite

execute_save_favorite(_file_name: str) -> None

Handles the execute save favorite event.

This event is triggered after pressing "Save as a favorite" button in the property palette and selecting the location of the favorite file in the file dialog.

Implementing this method is necessary only, when the load/save/restore favorite buttons are shown in the property palette, i.e. when the tag ShowFavoriteButtons in the .pyp file is set to True

Parameters:

  • _file_name (str) –

    full path and name of the selected favorite file

modify_element_property abstractmethod

modify_element_property(page: int, name: str, value: Any)

Handles the modify element property event.

This event is triggered with each modification of the element property done in the property palette or by using a handle.

Parameters:

  • page (int) –

    Page of the modified property

  • name (str) –

    Name of the modified property.

  • value (Any) –

    New value of the modified property.

on_cancel_by_menu_function

on_cancel_by_menu_function() -> None

Handles the event of terminating the PythonPart by calling another function in Allplan UI.

Implement this method, when some actions must be introduced, before the PythonPart is eventually terminated.

on_cancel_function abstractmethod

on_cancel_function() -> bool

Handles the cancel function event

This event is triggered when the ESC button is hit during the runtime of the PythonPart.

Returns:

  • bool

    True when the PythonPart framework should terminate the PythonPart, False otherwise.

on_control_event abstractmethod

on_control_event(event_id: int) -> bool

Handles the on control event.

Called when an event is triggered by a palette control (ex. button).

Parameters:

  • event_id (int) –

    event id of the clicked button control

Returns:

  • bool

    palette update state

on_input_undo

on_input_undo() -> bool

Process the input undo event

This event is triggered, when during coordinate input the user hits the undo button in the dialog line.

Implementing this method is necessary only, when the undo button is shown to the user, i.e. the CoordinateInput.EnableUndoStep method was used.

Returns:

  • bool

    message was processed: True/False

on_mouse_leave abstractmethod

on_mouse_leave()

Handles the mouse leave event.

This event is triggered, when the mouse leaves the viewport.

on_preview_draw abstractmethod

on_preview_draw()

Handles the preview draw event.

This event is triggered, when an input in the dialog line is done (e.g. input of a coordinate).

on_shortcut_control_input

on_shortcut_control_input(_value: int) -> bool

Handles the input inside the shortcut control.

This event is triggered, when a shortcut is hit inside a shortcut input control in the dialog line. A shortcut input control is a control in the dialog line, where the user can hit only certain keys, like e.g. ROTATION_ANGLE_STEP where only + and - keys can be hit.

Implementing this method makes sense only, when this kind of input control is used!

Parameters:

  • _value (int) –

    value associated with the hit shortcut key

Returns:

  • bool

    True/False for success.

on_value_input_control_enter abstractmethod

on_value_input_control_enter() -> bool

Handles the value input control enter event.

This event is triggered, when enter key is hit during the input inside the input control located in the dialog line.

Returns:

  • bool

    True/False for success.

process_mouse_msg abstractmethod

process_mouse_msg(mouse_msg: int, pnt: Point2D, msg_info: Any) -> bool

Handles the process mouse message event.

This event is triggered with each message sent by the mouse, which can be a mouse move, mouse click, zoom out, etc. The message is sent only during mouse actions inside a viewport.

Parameters:

  • mouse_msg (int) –

    The mouse message.

  • pnt (Point2D) –

    The input point in view coordinates. The origin is the mid point of the viewport

  • msg_info (Any) –

    additional message info.

Returns:

  • bool

    True/False for success.

reset_param_values

reset_param_values(_build_ele_list: list[BuildingElement]) -> None

Handles the reset parameter values event.

This event is triggered after pressing "Restore basic setting" button in the property palette.

Implementing this method is necessary only, when the load/save/restore favorite buttons are shown in the property palette, i.e. when the tag ShowFavoriteButtons in the .pyp file is set to True

Parameters:

set_active_palette_page_index

set_active_palette_page_index(_active_page_index: int) -> None

Handles the event of changing pages inside the property palette

Parameters:

  • _active_page_index (int) –

    index of the active page, starting from 0

start_next_input

start_next_input()

start the next input

Overload this member function to execute the needed steps after the execution of a script object interactor (e. g. after an element selection)

update_after_favorite_read

update_after_favorite_read() -> None

Called after reading the favorite data

Implementing this method is necessary only, when the execute_load_favorite method was implemented and additional actions must be performed after the favorite file has been loaded.

__reload__

__reload__(_mod: ModuleType) -> Any

don't reload this module to avoid problems with the enum check

Parameters:

  • _mod (ModuleType) –

    module

Returns:

  • Any

    current module

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