Polygon3D
Canonical path: NemAll_Python_Geometry.Polygon3D
Bases: PolyPoints3D
Representation of a plane polygon in a three dimensional space
To construct a valid 3D polygon from a bunch of points, the following rules must be fulfilled:
- First and last point must coincide. This class does not 'auto-close' polygons! A quadratic shape with '4' edges has to be defined by passing 5 points to a constructor. For such an object, the Count() method will return 5 accordingly.
- The orientation of the points must be monotonous. It can be either clockwise or counter-clockwise.
- All the points must be coplanar.
- The polygon must not self-intersect itself. You can create polygons that self-intersect or have alternating orientation, but in those cases some methods will raise errors or return wrong calculation results.
Each polygon consists of one or more components. A component is a closed loop, representing either a solid or a cut-out, depending on the orientation of the loop (if counter-clockwise is solid element, then clockwise is a cut-out). Each component must be closed (first and last point coincide).
Methods:
-
GetLines
–Get edge lines of polygon
-
GetPlane
–Calculate plane
-
GetVertices
–Get polygon vertices
-
InsertPolygon
–Insert a polygon into current one
-
IsValid
–Check polygon validity
-
IsValidStatus
–Check polygon validity
-
Normalize
–Normalization of 3d polygon
-
NormalizeNoThrow
–Normalize Polygon3D.
-
Reverse
–Reverse the point order in polygon, separately for every sub-polygon
-
__eq__
–Equal operator
-
__iadd__
–Overloaded function. See individual overloads.
-
__init__
–Overloaded function. See individual overloads.
-
__mul__
–Matrix transformation
-
__ne__
–Not equal operator
-
__repr__
–Convert to string
GetLines
GetLines() -> Line3DList
GetPlane
GetPlane() -> tuple[eGeometryErrorCode, Plane3D]
InsertPolygon
InsertPolygon(polygon: Polygon3D, position: int = -1) -> bool
Insert a polygon into current one
Parameters:
-
polygon
(Polygon3D
) –Polygon which will be inserted
-
position
(int
, default:-1
) –Position where the polygon will be inserted
Returns:
-
bool
–true if insert was successful
IsValidStatus
IsValidStatus() -> tuple
Normalize
Normalize(
normalizeType: ePolygonNormalizeType = DEFAULT_NORM_TYPE,
extra_smooth: bool = False,
)
Normalization of 3d polygon
Parameters:
-
normalizeType
(ePolygonNormalizeType
, default:DEFAULT_NORM_TYPE
) –Normalization type
-
extra_smooth
(bool
, default:False
) –Increase level of details
NormalizeNoThrow
NormalizeNoThrow(
normalizeType: ePolygonNormalizeType = DEFAULT_NORM_TYPE,
extra_smooth: bool = False,
) -> eGeometryErrorCode
Normalize Polygon3D.
Same as Normalize, but method doesn't throw exception, just return error code
Parameters:
-
normalizeType
(ePolygonNormalizeType
, default:DEFAULT_NORM_TYPE
) –type of Polygon2D normalization
-
extra_smooth
(bool
, default:False
) –Including extra smooth: true/false
Returns:
-
eGeometryErrorCode
–Error code (eOK, eAllocError, eStructuralError, eWrongShape)
__eq__
__eq__(polygon2: Polygon3D) -> bool
Equal operator
Parameters:
-
polygon2
(Polygon3D
) –Second polygon
Returns:
-
bool
–Polyline3D are equal