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BarPlacementUtil

Implementation of the bar placement utilities

get_placement_start_from_bending_roller

get_placement_start_from_bending_roller(
    shape: BendingShape,
    side_number: int,
    bending_roller: float,
    base_line: Line2D | Line3D,
    placement_diameter: float,
    local_angles: RotationAngles,
) -> float

For the placement of longitudinal bars, located on one of the legs of a transverse bar (e.g. a stirrup), this function calculates the X-component between the edge of the concrete cross-section and the start point of the placement of the longitudinal bars

│    │           │    │
│    │           │    │
│    │ o   o   o │ <- longitudinal bars
│    ╰───────────╯ <- transverse bar (e.g. stirrup)
│                     │
└─────────────────────┘ outline
<-----> calculated distance

Parameters:

  • shape (BendingShape) –

    Bending shape of the transverse bar

  • side_number (int) –

    Number of the leg, on which the longitudinal bars are located (starting from 1)

  • bending_roller (float) –

    Bending roller if the transverse bar

  • base_line (Line2D | Line3D) –

    The outline of the concrete cross section

  • placement_diameter (float) –

    Bar diameter of the longitudinal bars

  • local_angles (RotationAngles) –

    Model angles to get the local x/y coordinate system for the calculation

Returns:

  • float

    Calculated distance to the placement start

get_placement_end_from_bending_roller

get_placement_end_from_bending_roller(
    shape: BendingShape,
    side_number: int,
    bending_roller: float,
    base_line: Line2D | Line3D,
    placement_diameter: float,
    local_angles: RotationAngles,
) -> float

For the placement of longitudinal bars, located on one of the legs of a transverse bar (e.g. a stirrup), this function calculates the X-component between the edge of the concrete cross-section and the end point of the placement of the longitudinal bars

│    │           │    │
│    │           │    │
│    │ o   o   o │ <- longitudinal bars
│    ╰───────────╯ <- transverse bar (e.g. stirrup)
│                     │
└─────────────────────┘ outline
                <-----> calculated distance

Parameters:

  • shape (BendingShape) –

    Bending shape of the transverse bar

  • side_number (int) –

    Number of the leg, on which the longitudinal bars are located (starting from 1)

  • bending_roller (float) –

    Bending roller if the transverse bar

  • base_line (Line2D | Line3D) –

    The outline of the concrete cross section

  • placement_diameter (float) –

    Bar diameter of the longitudinal bars

  • local_angles (RotationAngles) –

    Model angles to get the local x/y coordinate system for the calculation

Returns:

  • float

    Calculated distance to the placement end

get_placement_inside_bending_roller

get_placement_inside_bending_roller(
    shape: BendingShape,
    corner_number: int,
    bending_roller: float,
    placement_diameter: float,
    local_angles: RotationAngles,
    global_point: bool = False,
) -> Point3D

Calculate the position of a placement inside the bending roller

│ │
│ │ X  <--- calculated point
│ ╰────────
╰────────── transverse bar (e.g. stirrup)

Parameters:

  • shape (BendingShape) –

    Bending shape of the transverse bar

  • corner_number (int) –

    Number of the transverse bar's corner, in which the placement point should be calculated (starting from 1)

  • bending_roller (float) –

    Bending roller of the transverse bar

  • placement_diameter (float) –

    Bar diameter of the longitudinal bar

  • local_angles (RotationAngles) –

    Model angles to get the local x/y coordinate system for the calculation

  • global_point (bool, default: False ) –

    If set to True, the result will be a point in global coordinates. Otherwise, the point in local coordinate system will be returned.

Returns:

  • Point3D

    Local point of the longitudinal bar placement

get_placement_inside_side_intersection

get_placement_inside_side_intersection(
    shape1: BendingShape,
    side_number1: int,
    above_side1: bool,
    shape2: BendingShape,
    side_number2: int,
    above_side2: bool,
    placement_diameter: float,
    local_angles: RotationAngles,
    global_point: bool = False,
) -> Point2D | Point3D

Calculate the position of a longitudinal bar placed at an intersection of two legs of transverse bars (e.g. two stirrups)

║ ┌─ calculated placement point
║ x    ║   ║
╬══════╝<--first shape
║          ║
╚══════════╝<--second shape

Parameters:

  • shape1 (BendingShape) –

    Shape of the first transverse rebar

  • side_number1 (int) –

    Number of the leg in the first shape to consider in the calculation (starting from 1)

  • above_side1 (bool) –

    When set to True, the point will be calculated above the leg of the first shape. Otherwise below.

  • shape2 (BendingShape) –

    Shape of the second transverse rebar

  • side_number2 (int) –

    Number of the leg in the second shape to consider in the calculation (starting from 1)

  • above_side2 (bool) –

    When set to True, the point will be calculated above the leg of the second shape. Otherwise below.

  • placement_diameter (float) –

    Bar diameter of the longitudinal bar

  • local_angles (RotationAngles) –

    Model angles to get the local x/y coordinate system for the calculation

  • global_point (bool, default: False ) –

    If set to True, the result will be a 3D point in global coordinates. Otherwise, a 2D point in local coordinate system will be returned.

Returns:

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