Spline3D
Canonical path: NemAll_Python_Geometry.Spline3D
Bases: PolyPoints3D
class for 3D spline geometry
Methods:
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CalculateEndVector–Calculates end vector
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CalculatePoint–Overloaded function. See individual overloads.
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CalculateStartVector–Calculates start vector
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Clear–Remove all points from vector.
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Count–Get count of points.
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CreateClosedSpline–Create closed spline from given points
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Empty–Return true if no points, otherwise false.
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EqualRef–Test if reference points are equal.
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GetControlPoints–Compute bezier control points
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GetEndPoint–Get the end point in world coordinate system.
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GetEndRelPoint–Get the end point
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GetEndVector–Get end vector.
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GetLastPoint–Get the last point in world coordinate system.
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GetPoint–Get point in world coordinate system.
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GetPointIndex–Get index of the given point
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GetPointIndexes–Get indexes of the given point, in case that several points in the spline
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GetRefPoint–Get reference point.
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GetRelPoint–Get point in Local coordinate system.
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GetStartPoint–Get the start point in world coordinate system.
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GetStartRelPoint–Get the start point
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GetStartVector–Get start vector.
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Insert–Overloaded function. See individual overloads.
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InsertRel–Insert relative point at specific position. Used local coordinates.
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IsClosed–Check if spline is closed ( first/last points are equal )
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IsCollinear–Function checks if the 3D spline is collinear - all control points are on same line
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IsPlanar–Function checks if the 3D spline is planar, if yes sets the plane
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Remove–Remove point from specific position.
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RemoveLastPoint–Remove the last point
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Reserve–Reserve container capacity
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Resize–Specifies a new size for the points vector.
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Reverse–Reverse of current spline
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SetEndPoint–Set the end point in world coordinates
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SetEndVector–Set end vector.
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SetPoint–Set point at given position in world coordinate system.
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SetRefPoint–Set reference point in world coordinate system.
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SetRelPoint–Set point at given position in relative coordinate system.
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SetStartPoint–Set the start point in world coordinates
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SetStartVector–Set start vector.
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ToLineChain–Get polyline as a chain of lines composed from 2 points.
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__eq__–Comparison of splines.
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__getitem__–Get point at position from index. Used world coordinates.
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__iadd__–Addition assignment operator
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__init__–Overloaded function. See individual overloads.
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__mul__–3D matrix transformation
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__repr__–Convert to string
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__setitem__–Set a value at position from index.
Attributes:
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EndPoint(Point3D) –Get the end point in world coordinate system.
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EndRelPoint(Point3D) –Get the end point
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EndVector(Vector3D) –Get end vector.
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IsPeriodic(bool) –Check if spline is periodic ( first/last points are equal + start and end tangents are equal)
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LastPoint(Point3D) –Get the last point in world coordinate system.
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Points(list[Point3D]) –Get the points
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RefPoint(Point3D) –Get reference point.
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StartPoint(Point3D) –Get the start point in world coordinate system.
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StartRelPoint(Point3D) –Get the start point
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StartVector(Vector3D) –Get start vector.
IsPeriodic
property
writable
Check if spline is periodic ( first/last points are equal + start and end tangents are equal)
CalculateEndVector
CalculateEndVector() -> Vector3D
CalculatePoint
overloaded
staticmethod
CalculatePoint(param: float) -> Point3D
Calculates point on spline
Parameters:
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param(float) –parameter of spline.
Returns:
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Point3D–Resulting point
CalculatePoint(param: float, cpoints: Point3DList) -> Point3D
Calculates point on spline
Parameters:
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param(float) –parameter of spline.
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cpoints(Point3DList) –control points of spline.
Returns:
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Point3D–Resulting point
CalculateStartVector
CalculateStartVector() -> Vector3D
CreateClosedSpline
staticmethod
CreateClosedSpline(points: Point3DList) -> Spline3D
Create closed spline from given points
Parameters:
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points(Point3DList) –Points
Returns:
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Spline3D–Spline
EqualRef
EqualRef(polyPoints: PolyPoints3D) -> bool
Test if reference points are equal.
Parameters:
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polyPoints(PolyPoints3D) –the PolyPoints.
Returns:
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bool–Reference points are equal: true/false
GetControlPoints
GetControlPoints() -> tuple[eGeometryErrorCode, list[Point3D]]
Compute bezier control points
Returns:
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tuple[eGeometryErrorCode, list[Point3D]]–tuple(error code, vector of control points)
GetEndPoint
GetEndPoint() -> Point3D
Get the end point in world coordinate system.
Returns:
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Point3D–end point in world coordinate system
GetLastPoint
GetLastPoint() -> Point3D
Get the last point in world coordinate system.
Returns:
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Point3D–last point in world coordinate system
GetPoint
GetPoint(index: int) -> Point3D
Get point in world coordinate system.
This method is checked and throwing Geometry::Exception when index is out of range.
Parameters:
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index(int) –point index.
Returns:
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Point3D–point point in world coordinate system.
GetPointIndex
GetPointIndexes
GetRefPoint
GetRefPoint() -> Point3D
GetRelPoint
GetRelPoint(index: int) -> Point3D
Get point in Local coordinate system.
This method is checked and throwing Geometry::Exception when index is out of range.
Parameters:
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index(int) –point index.
Returns:
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Point3D–point the point at position index.
GetStartPoint
GetStartPoint() -> Point3D
Get the start point in world coordinate system.
Returns:
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Point3D–start point in world coordinate system
Insert
overloaded
Insert(point: Point3D, position: int = 18446744073709551615) -> bool
Insert a point at specified position.
Parameters:
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point(Point3D) –point which will be inserted.
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position(int, default:18446744073709551615) –Position where the point has to be inserted.
Returns:
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bool–true if insert was successfully.
Insert(polyPoints: PolyPoints3D, position: int = 18446744073709551615) -> bool
Insert vector of points at specific position.
If return false then points weren't inserted.
Parameters:
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polyPoints(PolyPoints3D) –the PolyPoints.
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position(int, default:18446744073709551615) –position where points will be inserted.
Returns:
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bool–bool true if successful.
InsertRel
InsertRel(point: Point3D, position: int = 18446744073709551615) -> bool
Insert relative point at specific position. Used local coordinates.
If return false then points weren't Inserted.
Parameters:
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point(Point3D) –the Point.
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position(int, default:18446744073709551615) –position where points will be inserted.
Returns:
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bool–bool true if successful.
IsClosed
Check if spline is closed ( first/last points are equal )
Returns:
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bool–closed spline true/false
IsCollinear
Function checks if the 3D spline is collinear - all control points are on same line
Returns:
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bool–true if collinear
IsPlanar
Remove
Remove point from specific position.
If return false then points weren't removed.
Parameters:
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position(int) –position of point which will be removed.
Returns:
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bool–Point removed: true/false
RemoveLastPoint
Remove the last point
Returns:
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bool–Point removed: true/false
Reserve
Reserve container capacity
Parameters:
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newCount(int) –Expected size of container [count of points]
Resize
Specifies a new size for the points vector.
Parameters:
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newSize(int) –The new size of the points vector.
Reverse
Reverse of current spline
Method reverse Spline using reverse from PolyPoints and swapping tangents.
SetEndPoint
SetEndPoint(endpoint: Point3D)
SetEndVector
SetEndVector(vec: Vector3D)
SetPoint
SetPoint(point: Point3D, index: int)
Set point at given position in world coordinate system.
Parameters:
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point(Point3D) –point in the world coordinate system.
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index(int) –index of point which will be set
SetRefPoint
SetRefPoint(refPoint: Point3D)
Set reference point in world coordinate system.
Parameters:
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refPoint(Point3D) –reference point in the world coordinate system.
SetRelPoint
SetRelPoint(point: Point3D, index: int)
Set point at given position in relative coordinate system.
Parameters:
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point(Point3D) –point in the relative coordinate system.
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index(int) –index of point which will be set
SetStartPoint
SetStartPoint(startpoint: Point3D)
SetStartVector
SetStartVector(vec: Vector3D)
ToLineChain
ToLineChain() -> Point3DList
Get polyline as a chain of lines composed from 2 points.
Returns:
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Point3DList–vector of lines composed from 2 points (start and end point of a line)
__eq__
__eq__(spline: Spline3D) -> bool
Comparison of splines.
Be careful, this method work without tolerance!
Parameters:
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spline(Spline3D) –spline to be compared.
Returns:
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bool–True when splines are equal, otherwise false.
__getitem__
__getitem__(index: int) -> Point3D
Get point at position from index. Used world coordinates.
This method is checked and throwing Geometry::Exception when index is out of range.
Parameters:
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index(int) –point index.
Returns:
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Point3D–copy of point.
__iadd__
__init__
overloaded
Initialize
__init__(splinePoints: list[Point3D])
constructor.
__init__(spline: Spline3D)
__init__(spline: Spline2D, zPlane: float = 0)
Copy constructor.
Parameters:
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spline(Spline2D) –Spline which will be copied.
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zPlane(float, default:0) –Z plane for the spline